Rivista |
magazén
Fascicolo monografico | 4 | 2 | 2023
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Dungeon • Dungeons • Contemporary art • Open worlds • Megadungeon • Depth • Digital art • Generative Art • Volumetry • Critical geography • Ethnomusicology • Spatial practice • Underground • Class • Artificial Intelligence (AI) • Infrastructure • Play • Urban studies • Exhibition design • Web 3 • 0 • Tabletop role-playing games • Hieronymus Bosch • Digital culture • The Garden of Earthly Delights • Blockchain • Co-creativity • Machine learning • Digital media • Metaphors • User Generated Content (UGC) • Imaginary • Decentralized Autonomous Organization (DAO) • Agency • Mapping • Music • Topology • In-game worldbuilding • Bestiaries • Geology of media • New media art • Digital folklore • Monster • Postdigital aura • Aesthetics • Digital infrastructures
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.