magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    a cura di
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords AestheticsTabletop role-playing gamesMetaphorsInfrastructureDigital mediaUndergroundArtificial Intelligence (AI)0Web 3Geology of mediaExhibition designAgencyUser Generated Content (UGC)DungeonsPostdigital auraMappingTopologyCritical geographyMonsterContemporary artMegadungeonDungeonPlayDecentralized Autonomous Organization (DAO)DepthDigital infrastructuresImaginaryThe Garden of Earthly DelightsDigital folkloreBestiariesHieronymus BoschIn-game worldbuildingOpen worldsMusicDigital cultureVolumetryNew media artUrban studiesMachine learningDigital artEthnomusicologyCo-creativityClassSpatial practiceGenerative ArtBlockchain

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en