Journal |
magazén
Monographic journal issue | 4 | 2 | 2023
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Geology of media • Imaginary • Postdigital aura • Open worlds • Decentralized Autonomous Organization (DAO) • 0 • Agency • Hieronymus Bosch • Megadungeon • Digital infrastructures • Volumetry • The Garden of Earthly Delights • New media art • Play • In-game worldbuilding • Depth • Digital culture • Metaphors • Contemporary art • Urban studies • Ethnomusicology • Generative Art • Monster • Bestiaries • Exhibition design • Music • Spatial practice • Topology • Underground • Digital folklore • Digital art • Artificial Intelligence (AI) • Machine learning • Infrastructure • User Generated Content (UGC) • Aesthetics • Blockchain • Web 3 • Dungeon • Dungeons • Critical geography • Digital media • Tabletop role-playing games • Co-creativity • Class • Mapping
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.