magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Exhibition designGeology of mediaTopologyDigital infrastructuresGenerative ArtDigital cultureMappingMusicArtificial Intelligence (AI)Open worldsThe Garden of Earthly DelightsVolumetryCritical geography0DungeonsDigital folkloreDigital mediaBestiariesUser Generated Content (UGC)Digital artWeb 3AestheticsCo-creativityDepthImaginaryUndergroundIn-game worldbuildingEthnomusicologyContemporary artMetaphorsAgencyMegadungeonMonsterPostdigital auraUrban studiesClassBlockchainInfrastructureNew media artHieronymus BoschPlayTabletop role-playing gamesDungeonSpatial practiceMachine learningDecentralized Autonomous Organization (DAO)

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en