magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Digital folkloreMachine learningContemporary artDungeonSpatial practiceDepthPostdigital aura0The Garden of Earthly DelightsGeology of mediaMegadungeonTopologyDigital mediaMappingBestiariesCritical geographyAgencyArtificial Intelligence (AI)InfrastructureUndergroundVolumetryMetaphorsOpen worldsDungeonsMonsterUser Generated Content (UGC)Web 3New media artUrban studiesMusicGenerative ArtAestheticsClassCo-creativityDigital artBlockchainTabletop role-playing gamesHieronymus BoschImaginaryDigital culturePlayIn-game worldbuildingDigital infrastructuresExhibition designEthnomusicologyDecentralized Autonomous Organization (DAO)

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en