magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Dungeons • In-game worldbuilding • Co-creativity • Tabletop role-playing games • Exhibition design • Volumetry • Mapping • Digital media • The Garden of Earthly Delights • Ethnomusicology • Imaginary • Music • Hieronymus Bosch • Urban studies • Contemporary art • Bestiaries • Digital culture • Play • Class • Digital infrastructures • Geology of media • Infrastructure • 0 • Agency • Critical geography • Underground • Digital art • User Generated Content (UGC) • Web 3 • Monster • Spatial practice • Blockchain • Postdigital aura • Decentralized Autonomous Organization (DAO) • Artificial Intelligence (AI) • Machine learning • Megadungeon • Generative Art • Topology • New media art • Dungeon • Depth • Open worlds • Digital folklore • Aesthetics • Metaphors

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en