magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    a cura di
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Spatial practiceHieronymus BoschDecentralized Autonomous Organization (DAO)BestiariesDungeonGeology of mediaUrban studiesIn-game worldbuilding0Co-creativityArtificial Intelligence (AI)Digital artMonsterInfrastructureUser Generated Content (UGC)Machine learningTopologyThe Garden of Earthly DelightsDungeonsGenerative ArtImaginaryClassOpen worldsVolumetryExhibition designEthnomusicologyMetaphorsBlockchainPostdigital auraDigital mediaDepthUndergroundDigital folkloreContemporary artNew media artAgencyCritical geographyDigital infrastructuresMegadungeonDigital cultureTabletop role-playing gamesPlayAestheticsWeb 3MappingMusic

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en