Megadungeon
open access | peer reviewed-
a cura di
- Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
- Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
- Gabriele de Seta - Universitetet i Bergen, Norge - email
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Exhibition design • Geology of media • Topology • Digital infrastructures • Generative Art • Digital culture • Mapping • Music • Artificial Intelligence (AI) • Open worlds • The Garden of Earthly Delights • Volumetry • Critical geography • 0 • Dungeons • Digital folklore • Digital media • Bestiaries • User Generated Content (UGC) • Digital art • Web 3 • Aesthetics • Co-creativity • Depth • Imaginary • Underground • In-game worldbuilding • Ethnomusicology • Contemporary art • Metaphors • Agency • Megadungeon • Monster • Postdigital aura • Urban studies • Class • Blockchain • Infrastructure • New media art • Hieronymus Bosch • Play • Tabletop role-playing games • Dungeon • Spatial practice • Machine learning • Decentralized Autonomous Organization (DAO)
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.