Megadungeon
open access | peer reviewed-
a cura di
- Paolo Berti - Ca' Foscari University of Venice - email
- Stefania De Vincentis - Ca' Foscari University of Venice - email
- Gabriele de Seta - University of Bergen - email
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords New media art • Co-creativity • User Generated Content (UGC) • Dungeon • Megadungeon • Depth • Volumetry • 0 • Critical geography • Monster • Geology of media • Postdigital aura • Underground • Tabletop role-playing games • Bestiaries • Hieronymus Bosch • Music • Artificial Intelligence (AI) • Dungeons • Topology • Spatial practice • Contemporary art • Blockchain • Digital culture • Aesthetics • Infrastructure • Agency • In-game worldbuilding • Decentralized Autonomous Organization (DAO) • Web 3 • Digital folklore • Ethnomusicology • Play • Urban studies • Metaphors • The Garden of Earthly Delights • Digital media • Class • Machine learning • Mapping • Exhibition design • Imaginary • Open worlds • Digital art • Digital infrastructures • Generative Art
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.