magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    a cura di
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords BestiariesTopologyUser Generated Content (UGC)DungeonsGenerative ArtPostdigital auraClassMonsterNew media artMusicImaginaryDigital cultureDecentralized Autonomous Organization (DAO)In-game worldbuildingTabletop role-playing gamesDepthThe Garden of Earthly DelightsDigital infrastructuresVolumetryMegadungeonUndergroundCo-creativityUrban studiesExhibition designContemporary artDungeonCritical geographyEthnomusicologyWeb 3MappingMetaphorsDigital artGeology of mediaSpatial practiceOpen worldsMachine learningArtificial Intelligence (AI)AgencyAestheticsDigital mediaBlockchainDigital folkloreInfrastructureHieronymus BoschPlay0

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en