magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    a cura di
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Postdigital auraCo-creativityUser Generated Content (UGC)BestiariesDungeonDepthMachine learningMetaphorsTabletop role-playing gamesPlayWeb 30Contemporary artExhibition designMegadungeonVolumetryMonsterNew media artHieronymus BoschTopologyCritical geographyGeology of mediaAgencyAestheticsEthnomusicologyUndergroundInfrastructureOpen worldsArtificial Intelligence (AI)MusicDigital cultureImaginaryGenerative ArtDecentralized Autonomous Organization (DAO)Digital mediaDigital artSpatial practiceClassDungeonsDigital folkloreUrban studiesThe Garden of Earthly DelightsDigital infrastructuresMappingBlockchainIn-game worldbuilding

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en