Journal |
magazén
Monographic journal issue | 4 | 2 | 2023
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Tabletop role-playing games • Mapping • Metaphors • Underground • Postdigital aura • User Generated Content (UGC) • The Garden of Earthly Delights • Co-creativity • Agency • Artificial Intelligence (AI) • Digital media • Topology • Urban studies • Music • Depth • Imaginary • Dungeons • Volumetry • 0 • Contemporary art • Digital folklore • Ethnomusicology • Digital infrastructures • Digital culture • Bestiaries • Digital art • Exhibition design • Hieronymus Bosch • Play • Monster • Open worlds • Blockchain • Critical geography • Decentralized Autonomous Organization (DAO) • Geology of media • In-game worldbuilding • Megadungeon • Spatial practice • New media art • Web 3 • Generative Art • Machine learning • Infrastructure • Dungeon • Aesthetics • Class
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.