magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords DungeonImaginaryBestiariesMappingIn-game worldbuildingNew media artClassDigital cultureCritical geographyWeb 3UndergroundOpen worlds0Co-creativityGeology of mediaVolumetryUser Generated Content (UGC)Decentralized Autonomous Organization (DAO)Tabletop role-playing gamesDungeonsAgencyDigital folkloreBlockchainThe Garden of Earthly DelightsArtificial Intelligence (AI)Generative ArtPostdigital auraUrban studiesMachine learningDigital artEthnomusicologyHieronymus BoschMetaphorsMonsterPlayInfrastructureDepthAestheticsContemporary artExhibition designDigital infrastructuresMegadungeonMusicSpatial practiceTopologyDigital media

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en