magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Contemporary art0Digital infrastructuresUrban studiesDigital folkloreDungeonArtificial Intelligence (AI)UndergroundOpen worldsTopologyDigital artMusicMachine learningIn-game worldbuildingExhibition designVolumetryGenerative ArtEthnomusicologyDecentralized Autonomous Organization (DAO)Geology of mediaImaginaryMegadungeonDigital mediaBlockchainThe Garden of Earthly DelightsInfrastructureUser Generated Content (UGC)Web 3MonsterPostdigital auraTabletop role-playing gamesBestiariesClassAestheticsDigital cultureMetaphorsDepthHieronymus BoschNew media artCo-creativitySpatial practiceCritical geographyMappingAgencyDungeonsPlay

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en