8 • AI-Enhanced Gaming and Learning
Future Directions in International Education
Abstract
The preceding chapters have traced the conceptual foundations of game‑based learning (Chapter 1), the internal architecture of play as a learning system (Chapter 2), the role of digital games and artificial intelligence in contemporary educational environments (Chapter 3), the relationship between prior knowledge and game design (Chapter 4), the dynamics of cooperation and competition (Chapter 5), the principles of evaluation and educational quality (Chapter 6), and the application of simulation to management education in cross‑cultural contexts (Chapter 7). This concluding chapter brings these threads together and projects them forward, situating the gaming and learning paradigm within the wider transformation created by generative AI and the demands of international and global education.
open access | peer reviewed
Pubblicato 29 Giugno 2026 | Lingua: en
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Permalink http://doi.org/10.30687/979-12-5742-073-4/008