magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords User Generated Content (UGC)MetaphorsInfrastructureBestiariesContemporary artDepthUrban studiesDungeonAestheticsPostdigital auraArtificial Intelligence (AI)Hieronymus BoschExhibition design0AgencyDigital cultureMusicDigital folkloreCo-creativityNew media artClassDecentralized Autonomous Organization (DAO)ImaginaryVolumetryTopologyCritical geographySpatial practicePlayMappingEthnomusicologyOpen worldsGeology of mediaGenerative ArtThe Garden of Earthly DelightsTabletop role-playing gamesDungeonsWeb 3BlockchainDigital mediaDigital infrastructuresUndergroundIn-game worldbuildingMachine learningMonsterMegadungeonDigital art

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en