Journal | magazén
Monographic journal issue | 4 | 2 | 2023
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Class • Digital culture • Aesthetics • In-game worldbuilding • Dungeon • Mapping • Artificial Intelligence (AI) • Depth • Digital infrastructures • Music • Underground • Digital media • Machine learning • Dungeons • Postdigital aura • Spatial practice • Tabletop role-playing games • Urban studies • Digital folklore • Megadungeon • Monster • Bestiaries • Digital art • Ethnomusicology • Co-creativity • Contemporary art • Infrastructure • Metaphors • Generative Art • Exhibition design • Volumetry • Geology of media • Hieronymus Bosch • New media art • Web 3 • Decentralized Autonomous Organization (DAO) • The Garden of Earthly Delights • User Generated Content (UGC) • Open worlds • 0 • Agency • Imaginary • Topology • Blockchain • Critical geography • Play
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.